If that's not enough, there's always the generic Blue/Red win conditions you can jam to win the game out of nowhere
By default, an operations problem set consists of single-digit problems and their inverses, as explained in the glossary
Understanding what makes a card worth $5 versus $5,000 is the first step to selling your collection for maximum profit

Top 10 Non-"Plains"-Plains Shock Lands (Godless ShrineGodless Shrine, Hallowed FountainHallowed Fountain, Temple GardenTemple Garden, Sacred FoundrySacred Foundry) Battle Lands (Prairie StreamPrairie Stream, Canopy VistaCanopy Vista) Triomes (Savai TriomeSavai Triome, Indatha TriomeIndatha Triome, Raugrin TriomeRaugrin Triome, Raffine's TowerRaffine's Tower, Jetmir's GardenJetmir's Garden, Spara's HeadquartersSpara's Headquarters) Snow-Covered PlainsSnow-Covered Plains True Duals (TundraTundra, ScrublandScrubland, SavannahSavannah, PlateauPlateau) Cycling Duals (Irrigated FarmlandIrrigated Farmland, Scattered GrovesScattered Groves) Snow Duals (Arctic TreelineArctic Treeline, Glacial FloodplainGlacial Floodplain, Snowfield SinkholeSnowfield Sinkhole, Alpine MeadowAlpine Meadow) Mistveil PlainsMistveil Plains Proxy Duals (Radiant GroveRadiant Grove, Sunlit MarshSunlit Marsh, Sacred PeaksSacred Peaks, Idyllic BeachfrontIdyllic Beachfront) Idyllic GrangeIdyllic Grange Obviously, if you're in green, you're not gonna have much call for all this, but in Boros and Azorius specifically, I think a ramping, mana-fixing 2/2 first-striker for two is just what the doctor ordered
