However, this build offers the potential to turn Zur into a creature-focused deck, similar to the way Yisan, the Wanderer BardYisan, the Wanderer Bard is built, though with some obvious and significant differences
My theory on Sol Ring (and ramp in general, for that matter) is either we want it all the time or we should work around it, because if it means 10% of our deck is dead after our opening hand, it's probably not worth it
Anytime a creature you own dies, you can bring it back to your hand unless an opponent of your choice spends three life to stop it
Rakdos Charm is the perfect antidote to this kind of problem (although not the specifically the Moat one...), it can deal with a selection of troublesome things while remaining useful outside of this scope and perfectly maindeckable without fear of having dead cards or losing much consistency