These cards, like the set's hybrid cards, are meant to be pickable by any player who needs their utility, but they also provide some direction in color

He says the decks will include: A white card that can phase out your own creatures A Legend with the rules text 'whenever an illusion you control dies' A cursed version of a previous D&D-inspired magic card A new card with the Melee mechanic A card called Ride the Avalanche A card which uses 'Component' counters A Land which can remove an Artifact, Creature or Planeswalker from the battlefield A new 'Enchant Player' curse The creature type line 'Beholder Skeleton' An equipment with 'Equip: 10' A card with the ability "Until end of turn, Permanents your opponents control gain" A card which grants some of your spells Cascade More information about the commanders' in-game abilities (and thus the likely strategies on which their decks will function), the alternate monster commanders, and other new cards within each deck, are being revealed on July 2 by a variety of sites and channels: Draconic Rage - LoadingReadyRun Planar Portal - MTGGoldfish Dungeons of Death - MTG Muddstah Aura of Courage - The Command Zone Monday's reveals came on the first day of Adventures in the Forgotten Realms' Preview Week event, Verhey said, promising daily updates for the rest of the week, with "art, preview cards, stories, hints, and more about what you can expect in the set"

Common effects include restoring HP to a Pokemon or even reviving one after its been defeated
The Outlaws of Thunder Junction Quick Draw Commander Deck includes 1 Blue-Red deck of 100 Magic cards (2 Traditional Foil Legendary cards, 98 nonfoil cards), a 2-card Collector Booster Sample Pack (contains 1 Traditional Foil or nonfoil alt-border card of rarity Rare or higher and 1 Traditional Foil Borderless Uncommon card), 10 double-sided tokens, 1 deck box (can hold 100 sleeved cards), 1 Life Wheel, 1 strategy insert, and 1 reference card.