Zakeel Gordon Zakeel was the product architect for the set and joined our team to keep in contact with how the set was developing

We developed a workflow that asked concept artists and card artists to pull hallmark character designs from Yoshitaka Amanos original (and legendary) concept art, the original FFVI sprites, and the FFVI Pixel Remaster character portraits, to synthesize the most consistent elements of each characters design into something new. We also encouraged our artists to punch up finer details and bsexplore elements where they thought they could push (fabric, patterns, textures, etc.) Then, we would meet with the Final Fantasy VI review team, and they would give us feedback on what core elements they wanted to preserve and what new elements they were excited about. "It's our hope that the [FF6] character designs should feel like how you 'remember' them..." So they had the four games decided, but when it comes to Commander, thats only half the equation WOTC also needed to figure out which characters would lead each deck

Its quite handy that this wizard triggers off any noncreature spell rather than just instants or sorceries, as it lets you burn your opponents while it sets up defenses with cards like Meekstone and Crawlspace
Which, given that you need 20 Lore to win a game of Disney Lorcana, can be incredibly powerful when combined with draw abilities on other cards